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Mushroom House

This is a personal project that I did in order to better understand Blender and try modelling assets in different styles. My initial attempt was to recreate a style that looks like the Smurfs house, but while working on the project I wanted to try a more game-like style. So I looked around for reference and found Oliver Strom's work and decided to try recreating one of his projects. I found the style really cute and it was the kind of look I wanted to try out. Afterwards, I added my own personal touch to it by making iterations and alternate versions. Here's the process I went through for this project.

Final render in Eevee
Used Oliver Strom's design as reference

Final render in Eevee
Used Oliver Strom's design as reference

A previous iteration I did for this project

A previous iteration I did for this project

Modeling the house using references from Smurfs

Modeling the house using references from Smurfs

Made a few other assets such as barrels, a wagon, stones and some trees to populate the scene

Made a few other assets such as barrels, a wagon, stones and some trees to populate the scene

Worked on a nice camera angle and tried to make this version look the best it can be. However, I felt that I wanted to try for another style

Worked on a nice camera angle and tried to make this version look the best it can be. However, I felt that I wanted to try for another style

Started working on the second version of the mushroom house after finding a great reference from Oliver Strom's work which I really adore.

Started working on the second version of the mushroom house after finding a great reference from Oliver Strom's work which I really adore.

Populating the scene with props that match this style

Populating the scene with props that match this style

Fixing the camera angle and bringing up the orthographic view to continue working on the project

Fixing the camera angle and bringing up the orthographic view to continue working on the project

Populating the scene even more with my own touch of little mushrooms!

Populating the scene even more with my own touch of little mushrooms!

Started working on the shaders. Created a small fire with shaders

Started working on the shaders. Created a small fire with shaders

Attempted recreating the lighting in my reference and experimented with the specular, roughness and other material properties

Attempted recreating the lighting in my reference and experimented with the specular, roughness and other material properties

Attempted my own version with gradient maps which I find really appealing

Attempted my own version with gradient maps which I find really appealing

Working with the lighting to match the different look for this version

Working with the lighting to match the different look for this version

Alternate versions of this scene that I tried out

Alternate versions of this scene that I tried out